Windows XP & Windows Vista (Using Dosbox Emulation). Author: Glenn Scrima. Wasteland 2 is a post-apocalyptic role-playing video game developed by inXile Entertainment for the Microsoft Windows, Mac OS X and Linux platforms. Wasteland PC Game Free Download & Install Guide: Windows XP & Windows Vista (Using Dosbox Emulation). Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Please do not copy this guide. However anyone is free to link to this page.)First Download Wasteland: Choose from one of the following sites. Abandonia: Download : Download Instructions. XTC Abandonware: Download : Download Instructions. Home of the Underdogs : Download : Download Instructions. Tony Hawk's American Wasteland Game Guide & Walkthrough - free video game guide and walkthrough. Solutions, secrets, maps, tips and lots more. For Wasteland 2 on the PC, Character Creation Guide by dr_amy_bishop. Next Download & Install the Emulator Dosbox on Windows XP or Windows Vista: Go To: http: //www. Downloads Tab > Click the Windows version (Under the Dosbox category)Next: Run the downloaded installer file and install Dosbox on your hard drive in the directory C: \Games\Wasteland. ![]() ![]() ![]() ![]() ![]() Simply entering this will create these folders for you. Next: Open the Games folder then the Wasteland folder within it. Locate and right click on the Dosbox config file. Click "open with" & select notepad. Finally: With the dosbox config file open scroll to the bottom. We are going to place some text below [autoexec]: mount c c: \games\wastelandc: wl. Save and exit the config file when you are finished. Now Lets Extract The Game File: First: Right click on the game file you saved to your hard drive and click on "Extract All". Then: Click the "Next" button when the extractor launches. You will be asked where you would like to save the extracted files, select "C: \Games\Wasteland". When you're done click "Next" again and the files will begin to extract. It's Play Time!: Double click on the Dosbox program in the "C: \Games\Wasteland" folder and the game Wasteland will launch, enjoy! FAQ: The config file is missing what do I do? The game won't run on Windows Vista. What should I do? The game runs sluggish. Is there a way to improve this? How do I make the game launch in fullscreen mode? How do I change the amount of RAM available? How do I mount a hard drive or CD- ROM drive in Dosbox? How do I change my machine type in Dosbox? How do I capture a screenshot during gameplay? I can't download from Abandonia. What should I do? How do I close or exit Dosbox? Wasteland 2 Character Creation Guide for PC by dr_amy_bishop » FAQs. Would you recommend this. Recommend this FAQ? Yes. No. So, there seems to be some material, on wikis and game magazine sites and such. However, it seems to all just be copy- pastes of what's in the manual, with no. How is that helpful? Now that I've beaten the game. I'd like to go and. I was looking for when I started playing this. So, one of the key things to understand about attributes is that for those. Combat Initiative. Action Points), they appear to work off some kind of underlying arithmetic. What I mean is that going from, say, a Speed of 3 to a Speed of. Action Point, or it might not, depending on what you. Coordination, Intelligence and Strength. So in practice what. Veterans of the Fallout series are probably going to immediately zone in on. Action Points. The thing is, though, that in this game Combat Initiative. So how many. actions you get is actually a factor of not just Action Points but that as. Since skill point bonuses are determined solely by Intelligence, it makes to. Intelligence you want for a character first (I can't imagine. The good news is this figures heavily in the Action Point formula. The bad. news is the only other thing it does is give you an infinitesimal accuracy. Twiddle this after you have other stats in place, and don't increase. Action Point. You can dump this if you want. The bonus APs and Crits you randomly get from. Luck. If you decide to take it. I prefer to be predictably good at the. I designed the character to be good at. Contributes heavily to Combat Initiative. Supposedly increases vision radius. I never noticed a problem with not having enough vision radius but then I. Awareness in the 5- 6 range just to get my Combat Initiative. I wanted it. If you have an extra attribute point left over, going up to Strength 4 for the. CON as you level up makes sense. It's even more tempting if you can get. Action Point out of it - Strength is in the Action Point formula (although. I really wouldn't bother jacking this high or. Con or carry weight. Can grant both Action Points and Combat Initiative. Due to the twiddly. Speed, because sometimes a point of Speed will get you a. You can alright mobility with a 3 or 4 Speed. I would recommend against trying to dump stat this. There are only three valid values for this stat: 4, 8, and 1. Anything else is a total waste of points. More skill. points sounds like the most awesome thing you could get but to be honest if. Intelligence character perfectly. Dump stat. Possibly the XP bonus is noticable but even if so you don't need. You definitely don't need the NPC unlocking - there are plenty of NPCs in. Charisma party. Counter to intuition, this has absolutely no effect on dialog skills like Kiss. Ass - those are based entirely on your skill rating. This does effect the. Leadership skill but since your NPCs won't have Charisma. Leadership for your team. Obviously, you are going to want to make sure each PC has a weapon skill. The. game recommends giving different characters different weapon types so that you. The majority of the combat in this game takes place either outdoors, or in. This means weapon range is incredibly. For this reason, the Assault Rifle and Sniper Rifle weapon classes are by far. Do not listen to the game when it tries to tell you. Assault Rifles have low damage/AP by the way - it's just not true. Weapon skills have a totally different relationship with success rate than. Non- combat skills scale your success chance against a. In combat, your chance to hit has very little to do with who you're shooting. For this reason, starting with one point in your primary weapon skill is. I recommend starting with three points in your chosen weapon. The only reason not to make four PCs who use Assault Rifles is to spread out. They are literally the best weapon class in the game. The UI doesn't mention it, but these have great range. In late game, they're. Sniper Rifles, except with the advantage of using their. The problem is it takes them a while to get there. For. the first half of the game you'll find these very lackluster. Handguns are garbage, but the ammo is plentiful. One possible for them is to. Intelligence character out using them, then have them switch over. Energy Weapons later. In early game, just finding ammo can be an issue. Same deal as Handguns, although honestly I like them even less. Since like. D& D, enemies fight at full effectiveness until their last HP, it's better to. To be honest, it seems like Assault Rifles have just as good of range as these. But their high damage per shot makes them about even there too. In early. game Sniper Rifles will use a different ammo type than Assault Rifles so using. Submachine Guns. These are basically Pistols that waste more ammo to do more damage. The thing. is, the real problem with Pistols wasn't their damage, it was their crappy. Submachine Guns really don't improve on at all. If you only have. PC starting with Pistols I guess you could do Submachine Guns instead. But. you'll still want to switch to a long- range weapon eventually. NON- COMBAT SKILLS. As I mentioned when discussing weapon skills, non- combat skill success rate is. And what this means in practical terms is that if you have been. Because of this, it's important to not spread out your skill points over too. If you have a bunch of one and two point skills at midgame, you. A good rule of thumb is that you'll get enough skill points to keep four skills. And you'll want at least one of those to be a weapon skill. So plan. on giving each PC three non- combat skills. If you have a 1. 0 Intelligence. Animal Whisperer. Required for a few side quests, so a good source of bonus XP if you can fit. If you decide to go to Highpool first the NPC you pick. Theoretically useful. However, the NPC you get in the very first map has it. It's necessary for one quest in late game so if you're. Angela can handle. The best of the dialogue skills. Needed to succeed in a few quests. Even. though the NPC you get in the first area has this, since she leaves the party. PC in it to handle it. You should probably be starting on leveling it before that. PC has it an effective level once they have to take over. Not quest- essential, but the to- hit bonus is nice. This is a good skill to. NPC (since unlike your PCs they won't have dump statted. Charisma) when you find they have extra points or come with a skill that. PCs are already handling better. Not quest essential, but if you hate random encounters as much as I do you. It doesn't just reduce. If you decide to save Highpool first, the NPC you can get. Spots land mines. Strongly recommended. The second best dialogue skill. Tends less to resolve quests than to get you. XP without changing the plotline, but still worthwhile if you can afford. Never quest essential. All this does is make you better at combat. However, it. is pretty effective at it's job and is fairly fun. Alarm Disarming. Utterly worthless. Computer Science. A lockpicking variant that doesn't get used until midgame. Essential for a. few quests. If you rescue Ag Center first, the NPC you get from there has it. Otherwise, it's worth holding for a while and then picking it up later as an. Intelligence character. Removes traps on chests. Strongly recommended. Absolutely mandatory. Since it's useful in combat it's even helpful to have. This is an excellent choice of. NPC whose skills are duplicating your PCs. Does what it says. Useful, important, needed to keep your resources up etc. Mechanical Repair. Needed for a few quests. This sounds like a crazy specialized skill that would almost never be useful. Well, it's not. The loot containers in this game seem to be about half based. Lockpicking and half based on this. So you want both. See Field Medic, except with the addendum that you really, really could use a. Surgeon is down and bleeding out? If you decide to save Ag Center first, the. NPC you can get from there has this. Every bit as garbage as it sounds. Useless joke skill. FAQ Display Options: Printable Version.
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